Vanessa Argento, Jawwad Nakai, Sean Niu
Instructor: Karl Daubmann
The course set out to introduce basic skills and tool sets that were then implemented in four distinct projects
1. LIGHT DRAWING
The basics of programming were used to teach the robot where it exists in 3d space. Using a small light source and long exposure photography, the robot was programmed to draw itself in space, resulting in an ironic final image.
2. FLOW LINES, FLOW
Using a parametric script that simulates water drops flowing through a surface, this assignment was more challenging than before because we were now teaching the robot a specific tool. This tool has to be precisely modeled and positioned to avoid any damage. A face was modeled and routed out of foam to be used as the test subject.
3. STACK, STACK, STACK
Stacking cups might not be a difficult task, but getting the robot to precisely position them in a pre-determined order was the challenge. Another tool was developed in conjunction with a hydraulic gripper that was attached to the robot, so that Solo cups could be picked up and positioned. Understanding the pattern the was to be created as well as what order the robot should position the cups without tipping over the previous ones added another level of difficulty. Fortunately it worked.
4. ARGUS PANOPTES
Argus, Greek for "bright"
Panoptes, Greek for "seeing"
Together it not just delineates the horrifying giant of 100 eyes, but depicts an inner desire crawling for a flash in the darkness. This final project combined all the skills previously learned into on final piece. Using PETG plastic sheets and a heat source, the material was able to be deformed. The end result is a series of extrusions that allow different intensities of light to shine through depending on the depth of the lump.